For our second assignment, we needed to port an existing project over to using spacebrew. Last semester in ICM, I made a hand-tracking app that you could use to draw constellations. It was a bit hacked together using oscP5 to send the kinect data to the rendering sketch. So I hooked them together using spacebrew instead. It worked well, and was fairly quick to set up and get working… except for my errors in publishing the data. It was good practice in debugging, however, when there isn’t complete documentation and google doesn’t help. Found the bug, squashed it, and the result was beautiful.
spacebrew constellations from brett peterson on Vimeo.
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