Month: October 2012

  • Bubble Rider – my first complete game in Processing

    I just completed my first full game in Processing! It’s called Bubble Rider and you can play it here: Play Bubble Rider It’s a pretty simple game; you control a green and blue bubble as obstacles wiz past them. I’ll probably tweak it to make it more fun and have the difficulty ramp up nicely, but…

  • Video and sound catch-up

    This was one of our first projects in Video and Sound class. We were asked to create a soundscape recording. Our group had the idea of everyday sounds which eventually morphed into just breakfast sounds. I recorded all the sounds in my apartment with a Zoom H4N recorder and a small shotgun mic. Everyone in our…

  • Design Meets Disability

    Reading Response to excerpt from Design Meets Disability by Graham Pullin I really enjoyed this weeks reading assignment about the design of tools used by those with physical disabilities. Pullin describes how most assistive devices are designed to draw as little attention to the device as possible. Prostheses illustrate this example clearly; they are usually flesh-colored…

  • Let’s get ready to RUUUMMMBLE!

    A few assignments ago in physical computing, I had the idea to make a thumb wrestler with a homemade force detector. I’ll talk about that more below. Ever since that lab, I’ve used what I’ve learned to build onto that project adding LEDs, a servo, and a piezo buzzer. Here’s a short video demonstrating the…

  • Processing catch-up post

    I haven’t posted any of my ICM homework to my blog yet, so this post will take care of it in one shot! Here are a few of the projects I’ve worked on recently. Sparks Move the mouse inside the window to create sparks! Equalizer The inspiration for this one was an equalizer. I ended…

  • The Phantom of the Arm

    I read an excerpt of Visual Intelligence: How We Create What We See by Donald D. Hoffman that spoke to the fact that there is evidence our brain constructs what we see and touch. The chapter discussed medical studies that were performed on patients who had limbs amputated but could feel the sensation that the appendage…

  • Physical Computing hits and misses

    Physical Computing’s Greatest Hits (and misses) -Tom Igoe I loved looking through this list of different types of physical computing projects. Some were very inspiring (mechanical pixels, fields of grass), and others I’ve seen many many times. what I really like about both the mechanical pixels and fields of grass are the scale and response given…

  • Maker Faire NY 2012

    On Saturday I volunteered at 2 booths for Maker Faire NY. I’ve been to the faire in California 3 or 4 times, but this was my first in New York! It was a ton of fun and I got to meet and work with great people. First up was the Nerdy Derby. The idea was…